I am new to Cubit and currently want to mesh my geometry in 3D.
I am already familiar with mesh variation for 2D using bias factor but I find some difficulties in 3D. I have tried to use uniform size but I need to do mesh size variation to save the memory disk for my 3D simulation.
Things I want to do is I want to have the finest mesh size about 1km in my interesting curves and gradually larger as it reaches the edge of the geometry.
Can anyone give me some suggestions on how to start?
Thank you in advance.
Alvina K K