I have geometry with few surfaces that are not merging. Upon reading the Coreform Cubit manual I was able to make my geometry by using imprint tolerant and merge force:
Could you please let me know what are the disadvantages of using the imprint tolerant compared with normal imprint? What about the merge force? Reading the manual it looks like we should not use merge force.
Do you think that using the above commands can lead to additional problems later on when meshing the geometry?
The only issue with tolerant imprint is if the tolerance becomes large relative to the geometry size. You want to make sure that you are not accidently combining geometry that you need to keep.
The force option is something I try to avoid in production models, but I have resorted to on occasion. I tend to modify the merge tolerance first. The default merge tolerance is .0005. Try