I used
reset
create vertex 1.33705 0.61404
create vertex 0.914285 0.272012
create vertex 0.558737 0.325571
create vertex 0.632595 0.99017
create vertex 1.05875 1.37567
create vertex 1.40766 1.0531
create vertex 0.981503 0.853041
create surface vertex 1 2 3 4 5 6
split surface 1 across location vertex 1 7 4
to split a surface
- is it possible to retain two different surface after the cut, somewhat like nomerge option for webcut.
- why does it look like a spline when three vertex are specified? Is it possible to avoid it and get indeed straight lines?
- is there any other method to do the same? a simple or a better one
regards