I’ve got thousands of surfaces that I need to mesh and assign to a block. The following script is representative of the issue I’m having in Trelis 16.5:
reset
brick x 1
volume all copy move x 1.1 y 0.0 z 0.0 repeat 9
volume all copy move x 0.0 y 1.1 z 0.0 repeat 9
volume all copy move x 0.0 y 0.0 z 1.1 repeat 9
block 1 surf all # or "block 1 vol all"
This should create 1000 volumes and 6000 total surfaces. After a couple hundred surfaces (or volumes) have been added to the block, the assignment begins to noticeably slow down. By ~3500 surfaces it has slowed to adding a couple surfaces per second to the block and by ~4500 surfaces it’s only adding ~ 1 surface per second. Is it possible to improve the scalability of these assignments?