Nonplanar element face

Dear all,

When I do a simple meshing of a sphere, I see some elements have nonplanar faces (see attached figures, nonplanar faces are highlighted by dotted circles). Strangely, it doesn’t happen with older CUBIT versions. I would be grateful for any suggestions! I use Trelis 16.3 and following script:

create sphere radius 4
webcut body all with plane zplane offset 0
webcut body all with plane yplane offset 0
webcut body all with plane xplane offset 0
imprint all
merge all
volume all size 1
volume all scheme tetprimitive
mesh volume all

Best,
HNG
mesh_error.png

After checking with the developers, this is a visualization issue that occurred with a VTK update after Cubit 13.2. The mesh has not changed.

Additional comment from developers:

“The difference you are seeing is a result of the switch from smooth shading to flat shading for mesh faces. That change was intentional, mainly to see a shading differences between elements if the black lines are not drawn. So, it seems a side effect is the lighting difference across the surface of a single non-planar quad.”

We are discussing the possibility of doing flat shading only if edge visibility is off.

Thank you for your post.

Thanks a lot!