Hello. I am following along this Abaqus tutorial, and I was curious if I could recreate the mesh they made with Cubit. I tried webcutting and setting the same size that they specified. I am not sure if there’s a particular scheme to get what they produced. Attached are images.
# {width = 100}
# {height = 50}
# {radius = 10}
create surface rectangle width {width} height {height} zplane
move surface 1 x {width/2} y {height/2}
create surface circle radius {radius} zplane
move surface 2 x {width/2} y {height/2}
subtract surface 2 from surface 1
block 1 surface 3
block 1 name "plate-with-hole"
webcut body all with plane xplane offset {width/2}
webcut body all with plane yplane offset {height/2}
merge vol all
surface all size 2
mesh surface all
I think I could be having a senior moment here, but what is the issue with your mesh? Using the Mk 1 Human Eyeball I’m not seeing anything ‘wrong’ with your mesh?
Mainly to note is its lack of symmetry compared to the meshing performed in Abaqus. Plus farther away from the hole, some of the elements are still pretty distorted.
The workhorse quad-meshing algorithm in Coreform Cubit is “paving” – in fact, it’s the seminal algorithm that led to development of Cubit in the first place.
Thank you for taking the time to do that. That helps a ton. In general, I have found circular geometries benefit from the polyhedron approach. Do you agree that the scheme should be changed for those topologies appearing in a geometry?
when i take a look at the mesh quality and think about solid mechanics, i would say it’s not worth the effort/time to change the scheme manually. The quality is nearly the same. And if you need smaller element size to be more accurate you can always refine or mesh with a smaller size.