Hello:
I am trying to use Cubit to generate a mesh for a problem very similar to the classic plate with a hole problem. In my problem, however, the hole is actually another solid material that is different from the plate.
I have been trying to do this by first making the plate (create brick…), then creating the hole (create cylinder…), then subtracting the cylinder from the plate (subtract 2 from 1) to make the hole, and then add another solid cylinder to fill in the hole. However, the problem I run into is that there are now 2 sets of nodes around the perimeter of the hole - those from the plate, and those from the second cylinder. They occupy the same physical positions, but have different node numbers.
My questions are:
- How can I get the node numbers around the perimeter of the “hole” to be the same?
- Is there any way I can instead of doing the whole geometry, do an axisymmetric model (i.e. model only the top right 1/4 of the geometry)?
Thanks very much