Hi Coreform community,
I hope all are dong well. I have a query regarding manually inserting wedge elements. As it is evident from the attached image, the overall structure is discretized using HEX elemets, however at the step between the Brown & the Grey volume, I wish to manually add WEDGE elements in order to get a smooth transition
As an example, I have manually inserted one wedge element highlighed inside the Green circle using the following command:
However, it would be tedious to do so throughout the circumference. Therefore, I wish to ask, if there is some quicker way to manually insert the wedge elements in this situation ? I have also shared the .cub file in case someone wishes to attempt before explaining.
Adding to that, after finally creating the wedge elements, can I assign all the wedge elements to a freshly created volume ?
I would create the web section in your CAD system and then use Cubit to webcut the wedge section off. If you are are creating a circular section, you will need to break the section in to halves or quarters depending on the rest of your model.
In the following example, I just built the geometry in Cubit to show how to create the wedges. In the full model, don’t forget the imprint and merge steps prior to meshing.