How to refine a mesh grid into "2" not "3"

Hello every

Cubit have a good command to easy refine the mesh for a specific surface. for example
brick x 10 y 10 z 10
mesh volume 1
refine surface 1 numsplit 1 bias 1 depth 1

then, we will get a mesh model like the figure:

However, I am going to make a mesh refinement like the figure below:


(didn’t succese, just an example)

My question is how to mesh refiement for the model like this?

Thank you for your response.

I’m not sure I fully understand your question… but maybe try a depth of 0:

reset
brick x 10 y 10 z 10
mesh volume 1
refine surface 1 numsplit 1 bias 1 depth 0

Does that do what you want?

Thank your quick response.
But my question is

make the mesh refine from “1 grid to 2” not 3

notice the figure I pointed

Left is easy to do,but how to mesh like right?

Hi,

Cubit does not support general 2-to-1 volumetric refinement. This is one of those tasks that has never been given sufficient priority.

Sorry,
Karl

Thank you for your response