Are there any effective methods of removing splinters that are created as a result of webcutting a complex geometry? Consider the geometry that is generated from the journal file given below. A splinter is created (surface ID 56) in volume 1 containing two curves (curve ID 39 & 87). Note that a splinter is not created on the bottom (flat) section of the fin.
Thanks,
Markus
reset
undo on
Create first brick:
brick x 1 y 13 z 102
Create cutting brick:
brick x 1 y 2.366025 z 100
rotate volume 2 angle 60 about X include_merged
move volume 2 location 0 6.5 50
subtract volume 2 from volume 1
Create inner cylinder and unite:
create cylinder height 150 radius 5
unite volume 1 3
#webcut with a circle
create surface circle vertex 39 40 37
webcut volume 1 with sheet extended surface 47
webcut volume 1 with cylinder radius 5 axis z
imprint all
merge all #these curve don’t exactly
merge curve 38 95 force
merge all
find overlap volume all
Using the script provided, there is still a sliver in Volume 1 (surface 58). Consider trying to create a mesh from this volume using the modified script below. Two surface meshes are created on the top fin, the volume of the fin is meshed and then the surface of the cylinder is attempted to be meshed. However, Trelis crashes when running this script (no error is reported). Any ideas?
Regards,
Markus
reset
Create first brick:
brick x 1 y 13 z 102
Create cutting brick:
brick x 1 y 2.366025 z 100
rotate volume 2 angle 60 about x include_merged
move volume 2 location 0 6.5 50
subtract volume 2 from volume 1
Create inner cylinder and unite:
create cylinder height 150 radius 5
unite volume 1 3
#webcut with a circle
create surface circle vertex 39 40 37
webcut volume 1 with sheet extended surface 47
webcut volume 1 with cylinder radius 5 axis z
imprint all
merge all #these curve don’t exactly
merge curve 38 95 force
merge all