I want to create a simple geometry, for example, a brick, with a crack, a single fracture in it.
I created the brick, and now I want to create the fracture. Can Trelis do that?
I do not want the crack to go all the way till the end of the brick. For example, if the length of the brick is 10 ft, I want the crack to end at 7 ft. I tried to use different geometry entities, and then use boolean subtract, but it is not working the way I want.
What geometry entity would you recommend to use to create a crack?
Also, if the brick is set to be a porous medium, is it possible to mesh and set permeability and porosity values?