Hi all,
I am working with an STL of a reticulated foam structure and need to give the surface a uniform wall thickness d, then remove the interior to leave a hollow shell. I want to mesh the wall thickness in Cubit.
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Approach 1 : Inward Offset
create body offset from body 1 distance -d
set developer commands on
subtract volume 2 from volume 1
volume 1 scheme tetmesh
mesh volume 1This works, but many of the struts have narrow, sharp cross-sections. Wherever a strut’s cross-section is narrower than twice the offset distance, the inward-offset surface crosses each other.
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Approach 2 : Outward Offset
create body offset from body 1 distance d
set developer commands on
subtract volume 1 from volume 2
volume 2 scheme tetmesh
mesh volume 2This produces self-intersecting facets. Reducing the offset distance eliminates this, but only at a thickness far smaller than the physical wall thickness actually needed.
Is there a recommended way in Cubit to generate a hollow, constant-thickness shell from a reticulated foam geometry like this without running into self-intersection issues?

