Hi, I previously had a very structured hexahedral mesh of the knee (see image). Now I want to make the mesh conforming between a few of these structures (for example the ligament and the bone or cartilage and bone). Ideally I would not like to change the mesh structure of the ligament or cartilage, but the structure of the bone can change. When loading this into cubit, I cannot use the imprint and merge functions as it is a mesh-based geometry (also not after deleting the meshes).
So I tried to proceed by loading the .step files of my structures. First of all, I am then unable to get the very well structured mesh back. I have tried to use sculpt for a bit, but I’m still very new to this software, so I am not achieving any similar results to so far. Secondly, when trying to imprint and merge 2 volumes (see second picture), it is not working. I get some warnings of 'attempting to merge 2 entities with same parent and then it consolidated 0 pair of curves or vertices. I am not sure how I should prevent these warnings or how I can imprint and merge properly. Like I said, I am still very new to this software, so any help and suggestions is very much appreciated.
So I have either one of the following questions.
- How could I make these meshes conforming within the mesh-based geometry?
- How should can I achieve this very well structured mesh within sculpt or any other meshing possibility in cubit?
- How can I properly imprint and merge these volumes?

