Hi,
I wish to use virtual geometry to control meshing sequence on a surface;
Here is what I did:
- Created a real rectangle surface.
- Partitioned that surface using virtual geometry. See attached image.
- Meshed two virtual geometry surfaces.
- I want to sweep the virtual geometry surfaces to create a rectangle prism of the meshed pattern but I get a error like this:
Command: sweep surface 2 perpendicular distance 2 include_mesh
ERROR:
Unable to sweep sheet body of multiple faces.
Command: sweep surface 1 perpendicular distance 2 include_mesh
ERROR:
Unable to sweep sheet body of multiple faces.
Note: It seems that I cannot sweep meshed virtual surfaces. I was able to sweep a real meshed surface into a meshed rectangular prism.
Does Trelis allow me to do what I want? That is, partition real surface into virtual surfaces; mesh the virtual surfaces then sweep those surfaces to create a volume including mesh.
Thanks for you time,
XL