I’m trying to make a swept mesh of a planar spring (see Volumetric Meshes).
I’ve created virtual partitions on the upper surface and am using a “many to one” sweep definition.
I can create a nice coarse mesh on these upper surfaces:
And I set my sweep options like this:
But it seems like the sweep mesh is having a tough time getting the sweep’s to be perpendicular (see skewed edges below):
Here’s the Trelis file if it helps debug
SweepIssue.trelis (582.8 KB)